The shield hardening components kind of revive the shields back to their older glory. This mod adds base hardening to shields and armor, increasing with their tier. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. That's probably because you're in a system with a. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. Refire rate and general stats have been adjusted. YokimisaAncient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. 6 ORION: Leader Balancing. malakhglitch Rogue Servitor. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. Keep in mind that their portals and anchors grant 50% shield hardening, so it’s slightly tougher to chew through their fleets on their home turf. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Further, at these levels of Shield Hardening your shield HP is basically added to your Armor HP with respect to Missiles and Fighters and is very functional as an anti-Torpedo measure since it offsets the bonus damage to armor of Torpedos. my shield nullification surprise. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. Their faces are melting so lovely and the screams music to my ears. Refining and Rare Crystal Manufacturing (alongside their respective other required techs) in order to be able to roll Shield and Armor Hardening techs, respectively. Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. Hello, i wonder what "+% armor penetration" realy does. Inversely scale hardening module impact against hull size. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. 67. == General ==. Stellaris: Tech. It also means you will only need 50% shield hardening to fully harden against these threats. Instead of making a one-off attack, though, they stick around, firing every so often at their targets. Yes it's worth it. Sub-forums: Game specific Tech Support. No need for armor or PD then, just put 7 of them on a Cruiser or Juggernaut and fill the rest with regular shields. Add a Comment. - Update ESC-Unbidden crisis to follow same spawn rules as the vanilla one (no pulsar / binary system spawning). common. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. The nano missiles and saturation artillery are flatly excellent. ago. A place to share content, ask questions and/or talk about the 4X grand strategy…The Unbidden having shield hardening and some PD means they're not as vulnerable as before to FAE and carriers now (still better than kinetic IMO because even with increased effectiveness they have way too much shield, and the ever overcrowded engineering research slowing down repeatable stacking). The wiki doesn't say anything about them having point defense. Three grants 45%Stellaris Real-time strategy Strategy video game Gaming. Open cheat menu, type debugtooltip (or debug_tooltip can't remember), open your empire screen and hover over the name. View this video if you w. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. When I mouse over the zero shields, it has a +100% shield nullification debuff. " Even at 100% armour pen it still reduces damage. 5x divider on shields. This is so effective that ~40k fleets 1:2 destro/cruiser. There are no weapons which penetrate armor but not shields (save the PD turrets but those don’t count. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. 7 throwing this strategy out the window. Apparently this happens in a pulsar star system and I assume it affects all ships, friend or foe, and that there is no way to eliminate it other than to get. The Stellaris 3. It's a great mode for Stellaris. There are also orbital farms in starbases and trade. Shield nullification. Toate Discuții Capturi de ecran Ilustrații Difuzări Videoclipuri Atelier Știri Ghiduri Recenzii. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. The only place where I can see myself choosing shields instead of (even more) armor is when you can get 3 shield hardening aux slots to back them up. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able. Mining lasers are pretty useful if you're trying to finish the game in under 100 years. If I don't have it, I make full shield platform with shield hardening and rockets, one medium and one small slot. I also think there's no reason for it to not just stack with the planetary building like all the other orbital equivalent buildings. Damage 16 - 24 +100% Shield Penetration. There are also more. except corvettes since they only have 3 slots, they use 2 armor 1 shield. Each strike craft module can support a number of individual strike craft (it's usually 8 per module). No. Not on corvettes though. 1680x8 shields or 13440 points. ago. So Eternal Vigilance combined with Archeoengineers (for the Ancient Rampart and 100% hardening shields) combined with Unyielding can produce starbases that punch above their weight in the most grotesque ways imaginable (like a 200k starbase wiping a 1 million crisis fleet without taking any real damage. My ships slots are half armor, 25% crystal, 25% shields. Didn't new armour/shield hardening kill them?. Stellaris > General Discussions > Topic Details. The downside if that they use power and missiles/torpedo bypass them entirely. Stellaris. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. I've had trouble figuring this out exactly, but this is what it looks like. +25% Shield Regen +3% Shield Hardening; Missiles. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. So yes they do deal double damage to corvettes. 1. But it also penetrates armor by 50%. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. Go to Stellaris r/Stellaris. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. With the 2. Added new. Because, through adding armor the ship it will just gain a litte damage reduction (4% or so) and not some numbers to calculate with. 75 to armor and 6. Stellaris: Shield Hardeners - You must use them. - Slighly reduced the number of mineral and energy space deposits. 103 votes, 17 comments. The regular shield/armor hardeners would be upped to +30% hardening but consume 20% power (so 1 hardener + 1 booster = 2 prepatch hardeners). Stellaris: Suggestions. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Go to Stellaris r/Stellaris. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. I was able to see that they now have 50% shield hardening (which makes sense to me. Stellaris: Armor Hardeners are very effective. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Zro is also used for the Advanced Shield Hardener, and psi-phase field generator. 6, but I feel like one thing would make it a lot better: meaningful power management decisions. Instead of trying to undermine battleships in Stellaris, which seems to be the case as they are being nerfed in multiple ways - there now isn't even a good anti-armor artillery weapon anymore (sure, neutron launchers were outrageous,. Go to Stellaris r/Stellaris. Here are the complete notes for Stellaris 3. All this change would mean is that bypass weapons (minus missiles) are now no longer a viable choice for this kind of job due to their low dps. Also, shield hardening is easier to come by than armor hardening, which is relevant against the disruptor meta. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. PSA: Menacing ships do cost minor artifacts if you slap archeo-tech on them. . g. The driller drones synergize really well with other shield bypass builds. Why the techs. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. That means if you have 5 small slots of shield totalling 100 points with 5 recharge per day, you will recharge 25 points, or 25% of your capacity per day. There. And ye, I'm already undetectable and in a "sweet spot". Strictly speaking, I haven't found a lot of use for. Can't terraform Mars then. If you go into a system with shield negation, you average them out for the value of your shield. E. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. Strong and robust do affect the crystal, gas, more production though. 25 days. Thank You! I thought it was a. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. r/Stellaris • Someone on the forum made a really good write up on how ship engagement works, and demonstrated mechanics that I didn't know existed even at 2,000+ hours in the gameOriginally posted by Destructively Phased: It’s just if your reactor tech falls behind, or I guess you want a ship that shield tanks. A. How a nation becomes and is powerful can be done in a variety of ways. 2 thirds armour 1 third shield. Shields are very difficult to bring down when you don't have a steady amount of damage done to them. If you mean by penetration resistance, then yes. oppressive ways of gathering food. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. Torpedoes got full shield penetration until ships get shield hardening. This is a discussion thread, where you can discuss amongst yourselves the changes in the 3. Nov 16, 2023PitiRR. last week. M: +315 shield HP (505 with AP), 4. Cloaking disables shields. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. 0. 7 Jobs List (WIP) Original code by bipedalshark Parser code :. There are few weapons in the galaxy that can penetrate the hulls. Not on corvettes though. . Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. This, plus the other randomly rolled admiral traits make them absolutely bonkers. Update: Mar 19 @ 1:39am. In this video I take an in-depth look and test out the new Psionic Cloaking in combination with Psionic. Archeotech Makes Juggernauts Waaaaaaay More Tanky. For downside traits, Unruly and Deviants are the best. Best. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. About this site. 4. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. You should also be able to trade for food if need be. ago. 6 “Orion” update includes many changes to combat. My ships slots are half armor, 25% crystal, 25% shields. Smaller ships only have one aux slot. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. It won't be that bad in 2. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). That’s how badly hardening gimps penetration weapons. If you are looking at at two battles, T2 armor remains capped at 130 max, but T2 shields can cover 200 sheilds due to innate regen, or 150% of the armor hp. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. If that doesn't help, check each situation and look for a similar track all button and deselect it. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. Stellaris is a sci-fi grand strategy game set 200 years into the future. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Stellaris 3. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. 5 Q3. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. This means when fighting for example a Battleship with 45% shield hardening (or even 75%!), you are dealing 45% or 75% less damage to hull and/or armor because your pen weapons are trying to partially break down shields (which they don't have bonuses against) with their low base DPS instead of trying to break down the enemy's weak hull. Legacy Wikis. Later i tried picket cruiser with hardeners. Inversely scale hardening module impact against hull size. Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment. Promethian Mar 12, 2019 @ 7:28pm. , missiles vs shields. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. I like shattered ring. . 2x Crystal plating (hull HP booster) - 550 HP. 1 jump drive range to ships in the system. Hardening stacking question. Patch 19-03-2023. The Crisis ships like the Unbidden should have shield hardening and the Scourge should have Armor Hardening, and the Fallen Empire should definitely. invol713 • 5 yr. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Losing 100 Ar or 125 Sh to get 65 Hull. In this video I test out the new Armor Hardeners which is part of the new 3. Time to load it up with armor and plasma! 12. 7% shields/day, or 250 out of 35834. R5: One of the unique traits of menacing ships is that their cost does not change regardless of components, so in 3. The shield hardening is just a minor problem, I will test it later though. Cato Mar 7, 2018 @ 5:55pm. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. . However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Stellaris: Psionic Shields & Cloaking Combat Testing. Also, shield/armor hardening could make a disruptor. Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. ago. 95. It gets deleted when the colossus is used. So the Whirlwind Missiles and Strike Craft both pierce shields. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 6x Crystal plating - 1650 HP. 1% per month on a fortress or battleship is signficant, especially when stacked with armor and ship health boosts. Stellaris Wiki. Go to Stellaris r/Stellaris. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. Can you recommend any settings for this? I was thinking tiny map size, is this too small for 6 players? Is it worth having AI?Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. - Significantly reduced the bonuses from precursor planet features (deposits) - Reduced the chance for precursor modifiers to spawn on habitable worlds. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Because the star base gives 50% hardening if I remember correctly, you can see that as 5000 fleets, which takes double time to eliminate the. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak. :- ( (building a new fleet is much. I hadn't noticed it. hardening * total. And will probably not have a 3. Archaeoshields should now properly provide their shield hardening bonus. Their battle ships regen something like 14k shield per day. . This page was last edited on 23 March 2022, at 17:16. Shield strength, against full shield penetrators, is given by. E. 1 shield regen, 15% shield hardening. 50% shield hardening lets you live +100% longer (!!!!!). Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 100% Shield Penetration: Any damage dealt to shields will be duplicated into the hull as well (mitigation from armor will still apply). and with the introduction of armor and shield hardening it's just not effective. Stellaris Real-time strategy Strategy video game Gaming. Living Metal and Zro are kinda weird resources because they have very few uses. Apart from this, Stellaris patch 3. Upload AttachmentEDIT: the philosophy this is based on is pre-3. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. A subject is an empire that has limited autonomy and is subservient to another, usually strong empire, called the overlord. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 9 ‘Caelum’ Patch. Shield regen in battle used to be in the game, but they removed it because shield tanking was hands down the best defense available. Yes it's worth it. 6 beta for Extra Ship Components:. 1 daily regen (2. Xaphnir. Increased the range of Energy Siphons. 50, vs Gamma lasers at 6. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. A quick search reveals that shield hardening apparently stacks. invol713 • 5 yr. Stellaris. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. The Stellaris 3. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Since the archeo armor gives you both armor and shield points, you can fill most of the shield/armor slots with. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Penetrating weapons are underrated imo. stephencorby • 3 yr. bd54257 last week. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. Adds the Shrouded Star, which gives . I don't see why the ring can't also generate a shield while hardening the shields in the system. Their faces are melting so lovely and the screams music to my ears. Side bonus of 80% shield hardening and 400 extra armor and shields. Those things will just idiot charge directly for their heaviest ships (battlecarriers) and take a ton of focused fire. That's some. About this site. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Stellaris 2. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Shield nullification. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. If you implement that, properly so the tooltips accept it, and add in the psionic suspension fields (may as well include dark matter suspension fields; it doesn't need another tech just a recoloured icon and many people. 2x regenerative hull tissue. Stellaris > General Discussions > Topic Details. M: +315 shield HP (505 with AP), 4. Couldn't say for stellaris, used console in most paradox games but never have for stellaris yet. . The stasis field does less direct shielding than T5, but also adds hardening, which is big. Takes 90 power, cost 22 Alloy 10 MAs L: +750 shield HP (1200 with AP), 11. The way this is phrased makes it seem small, but Maintenance drones only give 4 Amenities, so this is +50%. Shield/ armour hardening So I know hull is the go-to, but currently with repeatables my shields and armour are up to about 1. I fly with a combination of torpedoes and stormfire cannons. 5 days. While cloaked, ships can. ##### ##### VERSION 3. 13. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Shield strength, against full shield penetrators, is given by. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. Like this: Unbidden have 75% shield hardening, Prethoryn have 75% armor hardening, and Contigency have 50% shield and armor hardening. You can see that by putting two afterburners or shield capacitors on. except corvettes since they only have 3 slots, they use 2 armor 1 shield. Small ships can't do it no matter how much you try. This means it now has 90-50=40% as the penetration just subtracts armor percentage. I believe one of the fallen empires are very into disruptors. Strike craft are their own separate entities like missiles. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. Stellaris. So in average the same amount of shield or armor will least half as much time as the hull. My enemy has mountains of torpedoes (no neutron launchers). It just misses an icon. Overwhelms all enemy point defense via sheer amount of munitions, and shreds both screens and capital ships. The only exception is when using psi-cloaking in conjunction with psi-shields/barrier. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Armor does not reduce damage to shields. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. Don't forget to turn. It also means you will only need 50% shield hardening to fully harden against these threats. I wonder how good would it be against missile swarm cruiser spam. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Advanced Shield Hardening. The thing is I have no idea if this rule still applies. Cruiser won. 25) gets tanked instead (meaning. 1x shield capacitor. Its just farming. 75% hardening all shield targets stop arc pretty well. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. The new shields and weapons etc in the coming DLC are really cool, but hinge completely on the AI actually being able to use them. . Solovyev-Pavel update ESC Unbidden spawn logic. Description. Can confirm - fastest with few pauses can get you through the first 150 years or so on one sitting. Max shields with 2 armor slots, and 2 crystal plating, with shield hardening and afterburners, one standard torpedo, torpedo AI, and as many autocannons as you can squeeze on it. 1 jump drive range to ships in the system. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is shield. 1 comment. Mining lasers are now classified as Brawling weapons. The other version is "%chance to reduce any damage from penetrating at all". It's good against the prethoryn, who wreck your shields and have partial penetration against armor. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. Bumc Apr 10 @ 12:11pm. Destroyers are around 2k health and 50% evasion. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Tactics Forever, before the dev put it on Steam and then gave up on it. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Originally posted by NixBoxDone:Capacitor increases shield hit points by 10% so not really that great unless you already have amazing shields, in which case it's overkill. It lacks the bonus to hull damage lasers have. Best. The Zro/Living Metal versions would have the same 30% hardening but only consume 5% power. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. I just have to wait a few dozen years for gathering alloys and the game is really-really slow for my PC is old and Stellaris is unoptimized as hell. Stellaris Real-time strategy Strategy video game Gaming. Rogue servitors my friend, rogue servitors. +10 or 15% output to one specific job doesn't really matter, especially when later on you have bonuses like +50% output to all jobs and +100% output to specific jobs from technology, planet designations, edicts, etc. E. Living Metal and Zro are kinda weird resources because they have very few uses. Modding it back in is easy enough, but i guess PDX were concerned about how fast shields recharge once it's enabled. There's not really that much you need in terms of utility components. L gates are different though and they can still enter from the closest I gate into the cluster and go through your L GATE gateway. Refire rate and general stats have been adjusted. • 2 yr. PvE I really don't think you need to protect your artillery ships, point defenses on massed Battleships will take care of the few missiles that get through, and with shield hardening mods and massive amounts of shield research nothing will really be able to touch you anyway. One living metal, and one for the shield, and later with 2 shield. So if you got 2 shield hardener, and one armor hardener, then 50% damage will be taken by the shield, and 25% will be taken by the armor, and the remaining 25% will hit the hull. As you get so much boosts to food, mineral and energy production, their boosting traits are not worth as much, except as job weights. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. This mod adds base hardening to shields and armor, increasing with their tier. 6 beta version at all. +10% evasion (and 20% sublight speed). Bumc Apr 10 @ 12:11pm. - Update for Stellaris version 3. Meaning you can get 100% hardening on a large ship, pretty easily. Contingency have massive range XL weapons that will OHKO anything they hit, and Unbidden gets shield hardening, and more importantly, silly shield regen as 2nd and 3rd crisis (I ran the math, their battleship regen. Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systems. Takes 90 power, cost 22 Alloy 10 MAs L: +750 shield HP (1200 with AP), 11. Stellaris. It's a bit slower than shield reg, but your fleet starts each battle at full health. Stellaris Wiki Active Wikis. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. I fly with a combination of torpedoes and stormfire cannons. Think of standard gateway usage as taking a transponder. Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you.